![]() …there’s a map! Accessible via your Ghost at any time, the new map is your guide to the planet you’re on, and the worlds beyond. If each of the locales in the original Destiny was a yacht, the European Dead Zone felt like a cruise ship: massive, and filled with new activities, hidden areas, and narrative clues. Well, after heading up to Bellevue and spending a few hours with Destiny 2’s European Dead Zone, one of the sequel’s four main hub areas, I’m happy to report that it feels like a totally new game. But what about everything else? What about the connective tissue? The changes to the Crucible - from player counts to game modes and on-screen indicators - seemed smart and provided nuanced improvements to an already strong PVP system. The opening campaign mission was a roller coaster, handily dwarfing any of the first game’s main quests. Since we first went hands-on with Destiny 2 back in May, I’ve felt confident that Bungie would deliver on much of what we expect from a sequel.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |